well here's a very long list of thing that ( need to be changed/fixed/nerfed ect)
lets start on some classes
~Archers~
all debuff/poison skills-
as we all know by know the archer here is a bit too under-powered right now including their skills
but all of their poison skill only do 69 - 80 poison/bleed like that not going to kill anyone or anything really
Id say set them to about 300 a tick that seems like a good amount rather than jsut relying on mages 24/7
Skills~
annihilation power-
bomb arrow-
ya these skills don't work
~Mages~
they are ok as they are just need a but of a buff in mdmg and skills
Skills~
Mystic wave-
Mystic mind-
Mystic drain- all of these do normal damage rather than do magic as they should
lighting bolt - missing skill for wizard
nova-
inferno- nothing passed lv95+ for wizard
magic blast - stops at 117 for warlock
~Fighter~
meh
Skills~
Slash- 100+ does all the same barely any defense drop (only one that somewhat works is slash 13)
~Clerics~
make clerics great again ( just make everything hit harder to make them more useful)
~all classes~
missing toggle skills
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~Instances~
DDI~ we all know there to many angelic harpy's in there but rather than reducing them lower then hp by 30% and up their damage and attack so they are less of a giant white wall of non attacking mobs ( also DDI mobs do like no damage should up that by a bit)
~weps~
Ultimate legendary shields~ nerf dem bitches.. to 12% block 160% too op and with the rest of the legendary shields 10% should be fine as well
well that it for now